Touch: Not supported - confirmed the engine's default touchpad mode does not translate taps into clicks, even repeated taps failed to advance past the title screen; a visible on-screen icon can switch it to a working mouse-emulation mode on this engine's other titles, but there is no in-game guidance pointing a first-time touch player to it, so this ships as desktop-only · Keyboard: Point-and-click with the mouse to move and interact; Space advances story-text screens during the opening cinematic - confirmed genuinely working via real dispatched mouse clicks that walked the player character to an exact clicked location and produced live, correct contextual object labels along the way
About:
The genuine, complete 1992 debut adventure by Revolution Software Ltd, freely distributed by the developer since 2003. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed genuinely functional by dispatching real mouse clicks - the cursor showed a live, correct object label ('Cell door') over a doorway, and clicking on open floor genuinely walked the player character there, after which the cursor relabelled to 'Straw pile' for the new object underneath it.
Phone check: 2026-09-09: confirmed real point-and-click gameplay by dispatching a real mouse click at a doorway, which correctly showed a live 'Cell door' cursor label, then a further click on open floor that genuinely walked the player character to that exact spot, after which the cursor correctly relabelled to 'Straw pile'. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed the engine's default touch mode does not translate taps to clicks on phone (repeated taps failed to advance the title screen), consistent with the same shared ScummVM shell already documented on Beneath a Steel Sky, which is why this ships gated to desktop. Entry URL requires the #lure fragment to launch directly into this game rather than the shared multi-game ScummVM launcher. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.
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