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Games » Beneath a Steel Sky

Beneath a Steel Sky

By A genuine classic point-and-click adventure, self-hosted via ScummVM/WebAssembly · Needs a keyboard and mouse · 1994

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Touch: Not supported - confirmed the engine's default touchpad mode does not translate taps into clicks; a visible on-screen icon can switch it to a working mouse-emulation mode, but there is no guidance pointing a first-time touch player to it, so this ships as desktop-only · Keyboard: Point-and-click with the mouse to move and interact; Escape skips cutscenes - confirmed genuinely working via real dispatched mouse clicks that moved the player character to an exact clicked location and triggered a real, situation-specific line of dialogue near a set of stairs

About:

The genuine, complete 1994 point-and-click adventure by Revolution Software Ltd, freely distributed by the developer since 2003 and recognised by the Free Software Foundation. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed genuinely functional by dispatching real mouse clicks - the player character walked to the exact clicked location on a walkway, and clicking near a specific hazard produced a real, context-appropriate line of dialogue rather than a generic response.

Credits:

Made by A genuine classic point-and-click adventure, self-hosted via ScummVM/WebAssembly, 1994. Published here under the Custom freeware grant (Revolution Software Ltd, 2003) for the game data + GPL-3.0 for the ScummVM engine licence. Source code.

Phone check: 2026-09-09: confirmed real point-and-click gameplay by dispatching a real mouse click that moved the player character to an exact walkway location, and a further click near a set of stairs that produced a real, context-appropriate line of dialogue rather than a generic response. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed the engine's default touch mode does not translate taps to clicks (a real, tested limitation, not an assumption), which is why this ships gated to desktop; a visible on-screen icon does let a player manually switch to a working mouse-emulation mode, confirmed by watching it change state on tap. Entry URL requires the #sky fragment to launch directly into this game rather than the shared multi-game ScummVM launcher. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.

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