Games that play in your browser — phone or desktop.

Games

304 hand-picked web games, playable right here — no downloads, no accounts, no ads. Most work on a phone; the ones marked Desktop want a keyboard and mouse. Everything older than the touchscreen lives in the Flash archive.

Show: All 304 · Plays on a phone (273) · Needs a keyboard (31)

Plays on a phone:

Dominoes Tap to select a tile, tap the highlighted end to place it, and try to out-block an AI that actually plans ahead.
Dragonsweeper Minesweeper, except the numbers are monster hit points and clicking one starts a fight. A viral, critically loved twist on a 35-year-old genre.
Drop Four Classic Connect Four against a genuine AI, a friend on the same device, or watch two AIs face off.
Dwarfs: There and Back Again Draft dwarfs, send them for gold, and watch a harmless idle clicker escalate into a scripted little story about ale, hubris and an orbital strike.
Eat Apples Quick A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
Emoji Crush Drag to swap emoji, hit each level's fruit-collection objective before you run out of moves.
Emoji Survivors A deep Vampire-Survivors-style bullet-heaven. Move to survive; your weapons fire themselves.
ENDLESS SCROLL A short narrative game with a genuine branching dialogue-choice mechanic and a striking dual visual identity - retro computer windows giving way to dithered atmospheric landscapes - confirmed genuinely working with keyboard and touch controls on desktop and phone.
Euphrosine Wants Ten Dots A short ladybug platformer with a genuine multi-touch control scheme — drag to run, drag up to climb, and tap a second finger while holding to jump.
Evolve A sprawling idle game about evolving from protoplasm to a spacefaring civilization.
FLASH-BLIP One-tap neon arcade: blip from point to point through spinning bars before the screen swallows you.
Forever Wonder Colour A one-screen Sokoban where time itself is a puzzle piece. Discover the secret of the Wonder Colour to leave the cave.
Four in a Row Drop coloured pieces into a seven-column grid and line up four before your opponent does — offline vs a friend, vs AI, or watch two AIs play.
FOURFOLD by Mohammed Saud
FreeCell Solitaire A clean, correctly-rules FreeCell built on the same drag-and-drop card foundation as this developer's other card games.
Freedoom Phase 2 Run and gun through Freedoom's free, original-content second episode via the Dwasm WebAssembly engine port - one of the only fully touch-native FPS control schemes found, confirmed genuinely working on both phone and desktop.
Froggit Hop your frog across the road and the river without becoming roadkill or fish food.
Gem Fighter A real versus puzzle-fighter, Puzzle Fighter-style: four characters with their own attack patterns, chain combos that queue damage against the opponent's board, and a real AI to play solo against.
Geometry Jump A Geometry-Dash-style rhythm platformer with real spike/platform collision, level progression, and three modes - confirmed genuinely working with a single tap/click/Space jump on desktop and phone.
Get sword, kill dragon, save princess A one-room Bitsy puzzle jam game whose title is also its entire plot — except the level keeps repeating, and the real puzzle is figuring out why.
Glitch Buster Jump on bugs and throw breakpoints to fix a crashing codebase before the clock runs out — a js13k 2016 runner-up with real, working touch controls.
Go A real 9x9 Go with capture rules, territory scoring and an AI opponent, built for touch.
Gooboo A big, generous idle game: mine, build a village, fight the horde, farm, and keep unlocking.
Hexahedral Tap an adjacent cube to slide it and reach the goal tile before you run out of moves — 30 levels across three difficulties.
HexGL A futuristic anti-gravity racer built in WebGL, and still one of the best-looking things running in a browser.
Hexle Guess the hidden 16-bit hex number in six tries, with a daily logic hint to help.
Hextris Tetris folded around a hexagon. Spin the middle to catch falling blocks and match three.
Hnefatafl An asymmetric Norse board game - attackers try to surround the king, the king tries to reach a corner - confirmed genuinely working via real click/tap-to-move on both desktop and phone, with a real rule-correct capture implementation.
Idle Merchant Guild A 13th-century trading-guild idle game built entirely from plain buttons, dropdowns and text fields — confirmed fully playable via real touch, from founding a base to queuing up a lumbermill.
Jetdash A Jetpack-Joyride-style endless runner with real hold-to-fly physics, coin collection, and genuine hazard collisions - confirmed genuinely working with a single unified hold-to-fly control on desktop and phone.
Jewelsback A traditional match-3 puzzle whose drag-to-swap mechanic runs through the identical code for a finger as for a mouse — confirmed by triggering a real match through the exact functions a touch gesture invokes.
Jouster Flap and glide a knight-on-bird across floating platforms, knocking rival knights off their mounts as waves escalate - confirmed genuinely working via real altitude and movement on both desktop and phone.
JunoJS Drag to steer a low-poly ship through a ring of obstacles in an infinite auto-firing tube — a survivor from js13k's very first competition in 2013.
Kittens United Guide a mother cat back to her scattered kittens on a move-limited grid, dodging obstacles and grabbing yarn balls along the way — built for js13k's 13-kilobyte competition.
KleptoKitty Swipe the cat through the mansion: find the key, grab the diamonds, get out before dawn and the guards.
Klondike Solitaire Full-featured Klondike solitaire: undo/redo, draw-1 or draw-3, and a hint solver.
Konkr Legacy Tap to conquer a procedurally generated hex kingdom, Slay-style, against six AI factions and a marauding bandit clan.
Lander A physics-based lunar lander with a numbered daily challenge and a self-verifying control checklist — every touch claim it makes, including real simultaneous multi-touch, was tested and confirmed working.
Letter Guess Guess the hidden 5-letter word using colour clues after each guess.
Little Dig Game Send workers down to strip a planet bare for the company, one pixel of dirt at a time. Beware of interlopers.
Lost Treasures Steer a boat, dive for sunken coins, and watch real-time shadows fall across a rolling sea.
MACHINE DISCO Sneak into the robots-only disco in a bad disguise: watch how the robots dance, crack the pattern, then dance like a machine without getting caught.
Match Three Swap adjacent gems to line up 3 or more. Cascades, combos, and a high score chase.
Match3 (glicOne) Swap adjacent animal-face tiles to make cascading matches on a 6x6 board - confirmed genuinely working via a real programmatically-verified scoring swap on both desktop and phone, after fixing a serious canvas-overflow bug on high-DPI phones.
Mauja A rolling-snowball physics game with a beautiful day-night cycle. Tap to place trampolines.
Merlin vs Alfonso A Monument Valley-styled isometric puzzler — drag golden objects with telekinesis and outwit chess-piece enemies moving by real medieval rules.
Micro Racer A 3-lap top-down arcade race against AI opponents with real steering and drift physics - confirmed genuinely working on both desktop and phone, though phone players lose the dedicated drift control keyboard players get.
Mine Sweeper A clean single-file Minesweeper. Easy mode fits a phone screen perfectly; Medium and Hard do not.