Kittens United
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About:
Made for js13k 2025's Mobile category under a strict 13-kilobyte size limit: reach your kittens before your moves run out, on a board that mixes procedurally generated layouts with a curated list of hand-picked "challenge" codes. Later levels add tiles that block movement outright and scattered yarn-ball pickups that feed a running currency, which buys hints when a level gets tough.
The on-screen d-pad is four real HTML buttons, not a canvas imitation, and full keyboard support is wired in alongside it — press any key once and the buttons sprout their own W/A/S/D labels. Testing confirmed the buttons genuinely move the cat on a real simulated touchscreen, with one caveat: an instantaneous flick-tap did not register in repeated tries, while an ordinary press-and-release worked every time. A real finger tap is rarely instantaneous, so this is unlikely to strand most players, but it is a real quirk worth knowing about.
Credits:
Made by Almut Kieffer-Jones (GitHub: mxlle), 2025. Published here with credit to its author, who stated no licence for it. Source code. The author's own page for it.
Tags:
puzzle · js13k · pathfinding · procedural levels · browser game · free