Touch: Press and hold anywhere to rise; release to fall under gravity. Confirmed working via direct touch testing -- produced a real recorded score. · Keyboard: Hold the mouse button (or any key) for the same rise/fall action; confirmed working directly on desktop.
About:
A small, standalone Rust+WebAssembly endless avoider: hold to rise through a jagged, constantly wobbling tunnel, release to fall under gravity, don't touch the walls. Confirmed via direct testing on both platforms: a real touch-and-hold-release sequence produced a genuine recorded score and the game's own 'Bad luck -- click or tap to boost!' continue prompt, and a mouse-hold on desktop produced the identical result. Unlike this author's smolpxl-engine games (Snake, Spring), Tunnel is a separate hand-rolled project with a raw document-level touch listener and showed no display bugs anywhere in testing.
Eat Apples QuickA charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
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PegballA polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg. Confirmed a real physics-driven bounce chain on both touch and mouse.