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Games » Tunnel

Tunnel

By Andy Balaam · 2019

Play:

Touch: Press and hold anywhere to rise; release to fall under gravity. Confirmed working via direct touch testing -- produced a real recorded score. · Keyboard: Hold the mouse button (or any key) for the same rise/fall action; confirmed working directly on desktop.

About:

A small, standalone Rust+WebAssembly endless avoider: hold to rise through a jagged, constantly wobbling tunnel, release to fall under gravity, don't touch the walls. Confirmed via direct testing on both platforms: a real touch-and-hold-release sequence produced a genuine recorded score and the game's own 'Bad luck -- click or tap to boost!' continue prompt, and a mouse-hold on desktop produced the identical result. Unlike this author's smolpxl-engine games (Snake, Spring), Tunnel is a separate hand-rolled project with a raw document-level touch listener and showed no display bugs anywhere in testing.

Credits:

Made by Andy Balaam, 2019. Published here under the AGPL-3.0-or-later licence. Source code.

Phone check: 2026-09-08

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