Stolen Sword
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About:
Ian Chiao built Stolen Sword for js13k 2020, the competition that caps entries at 13 kilobytes zipped, and packed a full one-finger combat system into that budget: a single press-drag-release gesture aims, jumps and slashes at once, and the source code binds mouse and touch events to the literal same handler functions, so this was built touch-first rather than adapted for it afterward.
The gesture is a slingshot, not a flick — drag away from where you want to go and release, the same way you'd draw a bow. Four short stages spend their tiny file-size budget on real variety rather than one repeated loop: a wave-based combat gauntlet, a pure vertical climb, a lower-gravity underwater section with shielded enemies, and a large closing gauntlet with a chained enemy to thread. It's over in ten to fifteen minutes and ends on an unresolved cliffhanger — the concept was later carried into a separate paid mobile game — but the control scheme alone is worth the visit.
Credits:
Made by Ian Chiao, 2020. Published here under the MIT licence. Source code.
Tags:
action · platformer · touch controls · js13k · one more go