Touch: Drag your finger anywhere on screen to aim the center turret, tap to fire the loaded marble; a second control swaps the loaded and on-deck colors. Confirmed working via direct touch testing -- real matches popped and the score climbed. · Keyboard: Mouse aim and click to shoot; Space (or gamepad X/B) swaps the loaded and on-deck shot colors. Confirmed working directly on desktop with the same real-match results as touch.
About:
A single-file LittleJS prototype in the Zuma / Luxor mold: a chain of colored marbles crawls along a spiral track toward a hole at its center, and you aim a turret at the origin to fire matching-colored marbles into the chain, popping runs of 3 or more for score and combo multipliers. Confirmed via direct testing on both platforms: read each target marble's exact position from the game's own state, aimed precisely at it, swapped the loaded/on-deck color with the swap-shot control when needed, and watched real 3-and-4-marble matches pop with combo text and particle bursts, taking the score from 0 into the hundreds on both a simulated phone (touch) and a real mouse-driven desktop session.
Credits:
Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence.
Source code.
Phone check: 2026-09-09
Rate this game:
One vote per game each month.
Play next:
PegballA polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg. Confirmed a real physics-driven bounce chain on both touch and mouse.
Boxed InWall off empty sections of the board to trap bouncing balls before an unfinished wall gets struck — a from-scratch rebuild of a classic 90s area-denial puzzle, with dedicated touch controls.
CheaterMindA Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.
Eat Apples QuickA charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.