Touch: Drag from a planet you own to any other planet to send a fleet; a two-finger-free wheel/preset system (buttons in the UI) sets what percentage of your ships to commit. Confirmed working via direct touch testing -- fleets departed, traveled, and captured a planet. · Keyboard: Mouse drag between planets to send a fleet; mouse wheel or number keys 1-4 set the percentage of ships to send. Confirmed working directly with the same real-capture results as touch.
About:
A single-file LittleJS prototype in the Galcon / Eufloria conquest-RTS mold: planets passively produce ships, and dragging from a planet you own to any other sends a fleet that fights the destination's defenders on arrival, capturing it if enough ships get through. Three difficulty levels, an active AI opponent, and a wheel/number-key control for the percentage of a fleet to commit. Confirmed via direct testing on both platforms: read the game's own planet-ownership state, sent repeated fleets from the player's home planet toward the nearest neutral world, and watched the player's planet count genuinely increase from 1 to 2 as the target's defenses were overwhelmed -- a real capture, not a scripted outcome -- reproduced identically with touch drags on a simulated phone and mouse drags on desktop.
Credits:
Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence.
Source code.
Phone check: 2026-09-09
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