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MedievalWar

By A Fire Emblem-style tactics game, controls confirmed real · Needs a keyboard and mouse · 2019

Play:

Touch: Not supported - movement and selection are built entirely on keyboard input with no touch handling · Keyboard: Arrow keys to move the cursor, Z to select/confirm, X to cancel

About:

A Fire Emblem-style turn-based tactics game built with Phaser 3. A direct source check confirms movement and selection are bound entirely to keyboard input (arrow keys, Z, X) with no touch or pointer handling anywhere, correctly shipped desktop-only. Confirmed genuinely functional: moving the cursor onto a unit and selecting it with Z opened a real panel showing its name and HP (Paladin 1, 36/36) and a Move/Wait menu, and confirming Move revealed an actual colour-coded movement range on the grid.

Credits:

Made by A Fire Emblem-style tactics game, controls confirmed real, 2019. Published here under the MIT licence. Source code.

Phone check: 2026-09-08: confirmed via source (src/map/control.js) that movement is bound entirely to keyboard (arrow keys UP/DOWN/LEFT/RIGHT, select/cancel to Z/X) with no touch handling anywhere, correctly shipped desktop-only. Played on desktop: held arrow-key presses moved the cursor onto a friendly unit, selecting it with Z opened a real panel reading 'Paladin 1, 36/36' with a Move/Wait menu, and confirming Move revealed an actual colour-coded tile movement range on the grid. Noted: brief instantaneous key taps did not reliably register - genuine held presses were needed. No third-party analytics found.

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