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Games » Tiny Yurts

Tiny Yurts

By burntcustard · 2023

Play:

Touch: drag from a yurt to a farm, one grid cell at a time, to lay a path; tap the Delete toggle (bottom right) to switch the same drag gesture into path removal instead of right-click · Keyboard: none required; mouse drag mirrors the touch gesture, right-click deletes a path directly

About:

burntcustard built Tiny Yurts for js13kGames 2023, openly modelling it on Dinosaur Polo Club's Mini Motorways: instead of roads and houses it's footpaths, yurts and farms, all rendered as SVG shapes with CSS transitions rather than a canvas. Drag one-cell paths to route settlers between yurts and farms of three animal types (goats, oxen, fish), and watch each farm's "issue" meter — it climbs as demand goes unmet, and a farm left unserved too long fails and ends the run.

It's a single endless mode scored by settlers and animals against a local high score, with a difficulty curve that ramps over in-game months rather than a level structure, so a run runs five to ten minutes. The idea isn't new, but the implementation earns its spot here: dragging is built on unified Pointer Events rather than mouse-only handlers, and the one desktop-only convention this genre usually leans on — right-click to delete a path — has a real tappable toggle instead of quietly not working on a phone.

Credits:

Made by burntcustard, 2023. Published here under the MIT licence. Source code.

Phone check: loaded and played at 390x844 and desktop 1280x800 in Chromium on 7 Sep 2026; touch drag confirmed via unified Pointer Events reading, a real touchscreen tap flipped the Delete toggle from RMB to On, no console or page errors

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