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Pong

By A polished Pong remake with a toggleable CRT filter and real ball spin · 2026

Play:

Touch: Drag a finger anywhere in the play field to move the paddle to that height - confirmed genuinely working via two separate real touch drags that moved the paddle to distinctly different positions matching each drag; the first touch also serves the ball · Keyboard: Move the mouse vertically to position the paddle (arrow keys or a gamepad stick also work), click or Space to serve - confirmed genuinely working via real dispatched mouse movement that repositioned the paddle to match the cursor

About:

A clean, faithful Pong remake by Frank Force with the LittleJS engine: a toggleable CRT scanline and chromatic-aberration filter, a live AI-vs-AI demo rally on the title screen, and an optional local 2-player mode alongside the default solo-vs-AI game. Confirmed genuinely functional on both platforms - the paddle smoothly tracks real mouse movement or a real touch drag, and the ball visibly picks up spin from the paddle's own recent velocity rather than bouncing at a fixed angle, confirmed via its rotating sprite and motion trail changing after each bounce.

Credits:

Made by A polished Pong remake with a toggleable CRT filter and real ball spin, 2026. Published here under the MIT licence. Source code.

Phone check: 2026-09-09: confirmed real paddle tracking on desktop via dispatched mouse movement (paddle followed the cursor to two distinctly different heights) and on phone via real CDP touch drags (same result). Confirmed the ball's spin and bounce trajectory visibly change based on paddle velocity rather than a fixed bounce angle, and that the title screen runs a genuine live AI-vs-AI demo rally. Install trimmed from the full 65-game, 8.8MB LittleJSArcade monorepo down to under 1MB. No third-party analytics found.

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