Dwarf Eats Mountain
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
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13 Crafting & Building games reviewed and scored, best first.
13 reviews
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
A mobile gacha game with the gacha surgically removed, rebuilt around a custom protagonist, a town you raise from ash, and a battle system that still rewards knowing exactly when to break something.
8 / 10
A survival MMO that actually earns its licence — stillsuits, spice addiction and sandworms all function as real systems — held back by an endgame that still leans too hard on forced PvP for players who came for the desert, not the fight.
7.5 / 10
Seven people spent twelve years building a handcrafted fantasy RPG where you are nobody special, and it shows in the best and worst ways — superb exploration and a classless build system, wrapped in a technical layer that isn't finished.
7.5 / 10
A Slovenian design student's 2006 art-school sketch — draw a line, watch a sledder ride it under gravity — became a global phenomenon with no goal, no score and, deliberately, no eraser, and the question of whether it counts as a game is still the most interesting thing about it.
7 / 10
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
A 2004 Flash mining game that turned "dig down, sell ore, buy a bigger drill" into one of the stickiest loops the portal era produced — sold for free on half a dozen portals at once, then sold again as a paid Goldium Edition for players who wanted more of exactly the same thing.
7 / 10
A free 2008 Flash tower-defense-in-fatigues that lets you spend forty-odd options on bunkers, snipers and airstrikes — then punishes exactly the players who build the strongest defence with the German army's harshest possible response, wave after wave, forever.
7 / 10
A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.
6.5 / 10
A 2003 Newgrounds fan game that turned Krinkels' ultraviolent Madness Combat cartoons into a scrappy side-view shooter, then quietly became more famous for its sandbox mode than its campaign — 15.8 million Newgrounds views and a modding scene that outlived the original authors' involvement.
6.5 / 10
A university student's Flash side project from January 2003 turned a stick figure and a blank city block into an entire genre of browser life-sims — an open loop of jobs, crime, gambling and elections that is still more honest about being a grind than most of what it inspired.
6.5 / 10
Shock Value's 2005 Newgrounds toy hands you a ragdoll blob, a hand to slap it with, and a shop full of bombs and god powers to buy with the money you earn tormenting it — one of the earliest ragdoll-physics sandboxes on the web, and still more toy than game two decades later.
6 / 10