Hollow Knight: Silksong
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
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7 games we have reviewed that run on PlayStation, best first.
7 reviews
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
Obsidian's satirical space RPG grows a genuinely excellent build system and a slow-motion gunfight worth building around, then hands the writing and the companions less attention than either deserved.
8.5 / 10
A mobile gacha game with the gacha surgically removed, rebuilt around a custom protagonist, a town you raise from ash, and a battle system that still rewards knowing exactly when to break something.
8 / 10
A one-button endless runner built in five days for a "Bare Minimum" game jam in August 2009, given away free with no portal exclusivity, and now sitting in MoMA's permanent design collection as the game that invented the endless-runner genre — while remaining, on its own terms, about ten minutes of content that never asks anything new of you after the first run.
7.5 / 10
A three-level, stick-figure platformer that Brad Borne built alone in Flash and put up on Newgrounds on 14 March 2006 — and the one Flash game whose momentum-and-wall-jump movement was good enough to get itself remade twice, once by EA on consoles and once by its own creator on Steam, nearly two decades later.
7.5 / 10
A free browser puzzle uploaded to Newgrounds and Kongregate on 23 June 2010, twelve days after JoyBits had already put a paid twin on the iOS App Store, that went on to become one of Newgrounds' biggest hits of the year and the root of an entire multi-platform franchise — while contemporary reviewers, on the day it launched, were already naming the trial-and-error grind that the design never grew out of.
5.5 / 10