The Outer Worlds 2
Obsidian's satirical space RPG grows a genuinely excellent build system and a slow-motion gunfight worth building around, then hands the writing and the companions less attention than either deserved.
8.5 / 10
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17 RPG games reviewed and scored, best first.
17 reviews
Obsidian's satirical space RPG grows a genuinely excellent build system and a slow-motion gunfight worth building around, then hands the writing and the companions less attention than either deserved.
8.5 / 10
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A mobile gacha game with the gacha surgically removed, rebuilt around a custom protagonist, a town you raise from ash, and a battle system that still rewards knowing exactly when to break something.
8 / 10
A free 2010 turn-based JRPG parody that gave its three-hero cast a walkable overworld for the first time in the series, wrapped a genuinely deep elemental-combat system in deliberately juvenile humour, and is still free to play today on Steam and itch.io.
7.5 / 10
Seven people spent twelve years building a handcrafted fantasy RPG where you are nobody special, and it shows in the best and worst ways — superb exploration and a classless build system, wrapped in a technical layer that isn't finished.
7.5 / 10
A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.
7.5 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.
7.5 / 10
A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.
7 / 10
A solo developer's turn-based zombie RPG landed on Armor Games in December 2007 and quietly built one of the highest-rated pages on the whole portal — a tight, Focus-managing combat system wrapped around only three story zones and one shared ability tree, both of which its own sequel would fix a year later.
7 / 10
A two-person studio's Call of Duty-meets-Team Fortress 2 pitch for a browser shooter — four classes, killstreaks and a fully voiced campaign, undercut by a slot-machine unlock system that retrospective coverage still calls out as the weak link.
7 / 10
A life-sim RPG about inheriting an empire that is already failing, built on the most detailed consequence machinery the genre has attempted — and undone slightly by how visible that machinery is.
7 / 10
A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.
7 / 10
A solo developer's Kongregate exclusive that Wikipedia's own history of the incremental genre credits as an early pioneer, years before Cookie Clicker made the format famous — by refusing to let "idle" mean passive, then burying that good idea under seven parallel levelling systems, a card game its own players don't trust, and a clicking minigame people call painful rather than tedious.
6.5 / 10
A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.
6.5 / 10
A university student's Flash side project from January 2003 turned a stick figure and a blank city block into an entire genre of browser life-sims — an open loop of jobs, crime, gambling and elections that is still more honest about being a grind than most of what it inspired.
6.5 / 10
A nostalgic mobile spin on Ragnarok Online's class fantasy, undercut by the one thing an idle game can least afford to paywall — the automation itself.
5.5 / 10