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RPG reviews

17 RPG games reviewed and scored, best first.

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17 reviews

Idle Iktah

A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.

8 / 10

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Lunarium

A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.

7.5 / 10

Reviewed

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Prelude Dark Pain

A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.

7.5 / 10

Reviewed

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Legends of Idleon

A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.

7 / 10

Reviewed

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Sonny

A solo developer's turn-based zombie RPG landed on Armor Games in December 2007 and quietly built one of the highest-rated pages on the whole portal — a tight, Focus-managing combat system wrapped around only three story zones and one shared ability tree, both of which its own sequel would fix a year later.

7 / 10

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

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Anti-Idle: The Game

A solo developer's Kongregate exclusive that Wikipedia's own history of the incremental genre credits as an early pioneer, years before Cookie Clicker made the format famous — by refusing to let "idle" mean passive, then burying that good idea under seven parallel levelling systems, a card game its own players don't trust, and a clicking minigame people call painful rather than tedious.

6.5 / 10

Reviewed

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Celestial Descends

A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.

6.5 / 10

Reviewed

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Stick RPG

A university student's Flash side project from January 2003 turned a stick figure and a blank city block into an entire genre of browser life-sims — an open loop of jobs, crime, gambling and elections that is still more honest about being a grind than most of what it inspired.

6.5 / 10

Reviewed

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