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Tower Defense reviews

8 Tower Defense games reviewed and scored, best first.

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8 reviews

Kingdom Rush

A Uruguayan studio's first major project turned a portal sponsorship deal into the Flash browser era's most influential tower defense game — one that outlived the plugin it was built in by porting itself, tower by tower, onto seven other platforms while the original still runs today under emulation.

8 / 10

Reviewed

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Cursed Treasure: Don't Touch My Gems!

A 2010 Flash tower defense that flips the genre's morality — you play the overlord, and the "heroes" are the wave of invaders trying to steal five gems out of your cave. A NotDoppler sponsorship deal turned it into, by the developer's own account, Kongregate's number-one-rated game for the better part of a year; a real skill-point system and a genuine difficulty wall around level 14 are why that reputation is only partly still deserved today.

7.5 / 10

Reviewed

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Desktop Tower Defense

Paul Preece's one-man, ad-funded Flash game let players build the maze the enemies walked through instead of just shooting at a fixed road, and the idea spread to 15.7 million plays within four months of its March 2007 launch. Eighteen years on, the core puzzle still works; the presentation, the solo content, and the multiplayer spin-off that ran for over a decade have not all aged the same way.

7.5 / 10

Reviewed

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GemCraft

A two-person Hungarian studio's June 2008 Armor Games debut asked a simple question of the maze tower-defense format Desktop Tower Defense had just popularised — what if the upgrade path wasn't the tower, but a gem you could pull out, combine, and throw as a grenade — and built a persistent wizard-levelling meta-game around the answer that outlived Flash itself.

7.5 / 10

Reviewed

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Bowmaster Prelude

A 2006 archery-and-castle-defense hybrid built by one small team to advertise its own sequel — thirty levels of click-and-drag ballistics and troop economy that still turns up millions of plays on the portals that hosted it, wearing a name that gets it mixed up with a completely different game every single day.

7 / 10

Reviewed

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Age of War

A 3.5-megabyte base-defense game a self-taught 17-year-old built for a portal contest in 2007, whose single hook — watch your caveman army evolve into laser tanks — spread it, unlocked, across every major Flash portal within a year and still outlasted Flash itself through Ruffle emulation and its own native mobile ports.

6.5 / 10

Reviewed

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Storm the House 3

The third entry in one developer's own stick-figure siege series adds a 40-day campaign, hireable gunmen and a James Bond-themed cheat menu on top of the click-and-shoot base defense of Storm the House 2 — a competent, sometimes buggy refinement of a formula that never really changes shape, and one with no save button for a three-hour run.

6.5 / 10

Reviewed

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Bloons Tower Defense

Ninja Kiwi's August 2007 debut took the balloon-popping cast of its earlier toy Bloons and dropped them onto a single winding road, arriving months after Desktop Tower Defense had already defined the genre it was borrowing. It is historically the seed of a franchise that is still shipping new entries two decades later, and mechanically the thinnest, shortest-lived entry that franchise ever produced.

6 / 10

Reviewed

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