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Platformer reviews

16 Platformer games reviewed and scored, best first.

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16 reviews

N

A ninja falls, slides and wall-jumps through a wireframe apartment building full of homicidal robots, in the 2004 freeware download that taught a generation of Flash developers what momentum-based platforming could feel like — years before N+ or N++ existed.

8 / 10

Reviewed

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Happy Wheels

A ragdoll physics playground where the violence is the punchline — Jim Bonacci's free browser game turned decapitation into slapstick, built its longevity on a level editor that outgrew the base game by orders of magnitude, and outlived Flash itself through a 2020 rewrite most of its contemporaries never got.

7.5 / 10

Reviewed

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Loved

A ten-minute Flash platformer from 2010 that opens by telling you your gender is wrong, then spends the rest of its length making you choose between a narrator's approval and your own defiance — and rigs the controls so that choice never feels comfortable either way.

7.5 / 10

Reviewed

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The Fancy Pants Adventures: World 1

A three-level, stick-figure platformer that Brad Borne built alone in Flash and put up on Newgrounds on 14 March 2006 — and the one Flash game whose momentum-and-wall-jump movement was good enough to get itself remade twice, once by EA on consoles and once by its own creator on Steam, nearly two decades later.

7.5 / 10

Reviewed

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This Is the Only Level

John Cooney's 2009 one-room platformer spends thirty stages breaking its own single layout — reversing the controls, killing the lights, handing movement to the mouse — and it is still turning up on "best Flash games" lists in 2026 for exactly that trick, even though the trick itself only works once.

7.5 / 10

Reviewed

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Transformice

A three-week Flash prototype about mice, cheese and a randomly chosen "shaman" who builds the level around them went viral through 4chan and SomethingAwful in 2010 and never actually died — Atelier 801 kept it alive as its own live service for sixteen years while almost everything else in this archive stopped running.

7.5 / 10

Reviewed

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Achievement Unlocked

A four-day joke about achievement bloat, built by Armor Games' first employee, that turned "do 100 arbitrary things to a blue elephant in one room" into a bigger hit than anything with actual level design that Armor Games shipped that month — and that got a real Steam re-release with real achievements fifteen years later, which is funnier than anything in the original script.

7 / 10

Reviewed

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Karoshi Suicide Salaryman

A Flash puzzle-platformer where every spike, saw and falling safe is the goal instead of the hazard, built by Jesse Venbrux as the third entry in a franchise that started life as freeware on Windows a few months earlier — which means half of what looks like a fresh idea here is the series repeating its best tricks for a bigger portal audience.

7 / 10

Reviewed

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Portal: The Flash Version

Two Israeli teenagers spent months translating a game they hadn't played into 2D, working only from Half-Life 2 and Orange Box trailer footage, and shipped it on Newgrounds a single day before Valve's own Portal reached shelves — then watched Valve fold 14 of its levels into an official Xbox 360 re-release two years later.

7 / 10

Reviewed

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Raze

A 2010 Armor Games shooter that bolts an FPS-style mouse-aim-and-credit-shop loop onto 2D platform movement, then tells its story twice — once as the human resistance, once as the alien invasion it's putting down — an unusually structured idea that a repetitive, mirrored second campaign doesn't fully live up to.

7 / 10

Reviewed

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Zombotron

A 2011 Armor Games physics platformer that blends destructible-environment puzzling with a zombie shooter — praised on release for its atmosphere and inventive kills, marked down even then for controls contemporary reviewers described as sluggish and floaty.

7 / 10

Reviewed

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Meat Boy

A three-week Newgrounds precision platformer from October 2008, built by one artist and one first-time Flash programmer, that quietly became the prototype for Super Meat Boy — and is worth judging on its own, rougher terms rather than as a footnote to the console game it grew into.

6.5 / 10

Reviewed

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