Dwarf Eats Mountain
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
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10 Idle & Incremental games reviewed and scored, best first.
10 reviews
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A free Android incremental with more content than most paid ones, wrapped in a chest-and-rewarded-video economy that sells you relief from its own busywork. The genre's most argued-about game, and both sides have a point.
7 / 10
A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.
7 / 10
A 2004 Flash mining game that turned "dig down, sell ore, buy a bigger drill" into one of the stickiest loops the portal era produced — sold for free on half a dozen portals at once, then sold again as a paid Goldium Edition for players who wanted more of exactly the same thing.
7 / 10
A solo developer's Kongregate exclusive that Wikipedia's own history of the incremental genre credits as an early pioneer, years before Cookie Clicker made the format famous — by refusing to let "idle" mean passive, then burying that good idea under seven parallel levelling systems, a card game its own players don't trust, and a clicking minigame people call painful rather than tedious.
6.5 / 10
A free island-hopping colony builder that files itself under "incremental" and then asks for more clicking per minute than most strategy games — good ideas, fought hard by its own interruptions.
6.5 / 10
A five-dollar desktop-companion idler built around a skill tree that never stops growing — and a set of decisions that stop mattering long before it does.
6 / 10
A nostalgic mobile spin on Ragnarok Online's class fantasy, undercut by the one thing an idle game can least afford to paywall — the automation itself.
5.5 / 10