Hollow Knight: Silksong
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
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12 games we have reviewed that run on macOS, best first.
12 reviews
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A Uruguayan studio's first major project turned a portal sponsorship deal into the Flash browser era's most influential tower defense game — one that outlived the plugin it was built in by porting itself, tower by tower, onto seven other platforms while the original still runs today under emulation.
8 / 10
A ninja falls, slides and wall-jumps through a wireframe apartment building full of homicidal robots, in the 2004 freeware download that taught a generation of Flash developers what momentum-based platforming could feel like — years before N+ or N++ existed.
8 / 10
A free 2010 turn-based JRPG parody that gave its three-hero cast a walkable overworld for the first time in the series, wrapped a genuinely deep elemental-combat system in deliberately juvenile humour, and is still free to play today on Steam and itch.io.
7.5 / 10
A two-person game-jam prototype turned into the browser's most influential permadeath MMO — a bullet-hell shooter where death erases your character entirely, funded on cosmetics alone at launch, and still running fifteen years later as a live game that quietly isn't a Flash game anymore.
7.5 / 10
A three-level, stick-figure platformer that Brad Borne built alone in Flash and put up on Newgrounds on 14 March 2006 — and the one Flash game whose momentum-and-wall-jump movement was good enough to get itself remade twice, once by EA on consoles and once by its own creator on Steam, nearly two decades later.
7.5 / 10
A three-week Flash prototype about mice, cheese and a randomly chosen "shaman" who builds the level around them went viral through 4chan and SomethingAwful in 2010 and never actually died — Atelier 801 kept it alive as its own live service for sixteen years while almost everything else in this archive stopped running.
7.5 / 10
A four-day joke about achievement bloat, built by Armor Games' first employee, that turned "do 100 arbitrary things to a blue elephant in one room" into a bigger hit than anything with actual level design that Armor Games shipped that month — and that got a real Steam re-release with real achievements fifteen years later, which is funnier than anything in the original script.
7 / 10
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
A fan-made Super Smash Bros. clone that McLeodGaming has kept in open "beta" for nineteen years and counting, building one of the largest crossover rosters any fan fighting game has ever assembled while never once shipping a numbered 1.0 — and never once being shut down by Nintendo either.
7 / 10