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Games released in 2010

12 games released in 2010 and reviewed here, best first.

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12 reviews

Cursed Treasure: Don't Touch My Gems!

A 2010 Flash tower defense that flips the genre's morality — you play the overlord, and the "heroes" are the wave of invaders trying to steal five gems out of your cave. A NotDoppler sponsorship deal turned it into, by the developer's own account, Kongregate's number-one-rated game for the better part of a year; a real skill-point system and a genuine difficulty wall around level 14 are why that reputation is only partly still deserved today.

7.5 / 10

Reviewed

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Happy Wheels

A ragdoll physics playground where the violence is the punchline — Jim Bonacci's free browser game turned decapitation into slapstick, built its longevity on a level editor that outgrew the base game by orders of magnitude, and outlived Flash itself through a 2020 rewrite most of its contemporaries never got.

7.5 / 10

Reviewed

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Loved

A ten-minute Flash platformer from 2010 that opens by telling you your gender is wrong, then spends the rest of its length making you choose between a narrator's approval and your own defiance — and rigs the controls so that choice never feels comfortable either way.

7.5 / 10

Reviewed

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Transformice

A three-week Flash prototype about mice, cheese and a randomly chosen "shaman" who builds the level around them went viral through 4chan and SomethingAwful in 2010 and never actually died — Atelier 801 kept it alive as its own live service for sixteen years while almost everything else in this archive stopped running.

7.5 / 10

Reviewed

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Coma

A Newgrounds exploration game a teenage Thomas Brush built alone in ActionScript 2.0, drawing over 8 million plays in 2010 on hand-drawn atmosphere and dream logic that its own fifteen minutes of gameplay can't fully carry.

7 / 10

Reviewed

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Escaping the Prison

PuffballsUnited's second Henry Stickmin game locks its stick-figure lead in a cell with a mystery cake and thirty-six branching choices, and bets the whole experience on the joke waiting behind every wrong answer rather than on the puzzle logic of picking the right one — a bet that made it Newgrounds' most-viewed entry in the entire series within its first year.

7 / 10

Reviewed

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Raze

A 2010 Armor Games shooter that bolts an FPS-style mouse-aim-and-credit-shop loop onto 2D platform movement, then tells its story twice — once as the human resistance, once as the alien invasion it's putting down — an unusually structured idea that a repetitive, mirrored second campaign doesn't fully live up to.

7 / 10

Reviewed

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Effing Worms

A 2010 eat-and-grow arcade game about a fast-swelling underground worm devouring stick figures — the deliberate middle link between Death Worm and the mobile "Worm Game Wars" of that same summer, built on a hunger bar, a two-choice upgrade menu every stage, and a control scheme roughly half its audience never made peace with.

6.5 / 10

Reviewed

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Robot Unicorn Attack

A solo animator's one-month Flash project turned "Always" by Erasure and a rainbow-maned unicorn into one of 2010's most-replayed portal games — a beautifully timed one-button dash with almost nothing underneath it once the song ends.

6.5 / 10

Reviewed

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Sift Heads World: Act 1

The Canadian studio Pyrozen's March 2010 relaunch of its long-running assassin saga drops three playable bounty hunters into a Chicago-to-Palermo mob war with almost no recap for anyone who hasn't already played five previous games — a point-and-click shooting gallery bolted onto a gun-shop economy that the series had already run once before.

6 / 10

Reviewed

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Doodle God

A free browser puzzle uploaded to Newgrounds and Kongregate on 23 June 2010, twelve days after JoyBits had already put a paid twin on the iOS App Store, that went on to become one of Newgrounds' biggest hits of the year and the root of an entire multi-platform franchise — while contemporary reviewers, on the day it launched, were already naming the trial-and-error grind that the design never grew out of.

5.5 / 10

Reviewed

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