Dwarf Eats Mountain
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
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9 games released in 2026 and reviewed here, best first.
9 reviews
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
Seven people spent twelve years building a handcrafted fantasy RPG where you are nobody special, and it shows in the best and worst ways — superb exploration and a classless build system, wrapped in a technical layer that isn't finished.
7.5 / 10
A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.
7.5 / 10
A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.
7.5 / 10
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
A life-sim RPG about inheriting an empire that is already failing, built on the most detailed consequence machinery the genre has attempted — and undone slightly by how visible that machinery is.
7 / 10
A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.
6.5 / 10
A free island-hopping colony builder that files itself under "incremental" and then asks for more clicking per minute than most strategy games — good ideas, fought hard by its own interruptions.
6.5 / 10
A five-dollar desktop-companion idler built around a skill tree that never stops growing — and a set of decisions that stop mattering long before it does.
6 / 10