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Games released in 2007

11 games released in 2007 and reviewed here, best first.

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11 reviews

Desktop Tower Defense

Paul Preece's one-man, ad-funded Flash game let players build the maze the enemies walked through instead of just shooting at a fixed road, and the idea spread to 15.7 million plays within four months of its March 2007 launch. Eighteen years on, the core puzzle still works; the presentation, the solo content, and the multiplayer spin-off that ran for over a decade have not all aged the same way.

7.5 / 10

Reviewed

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Newgrounds Rumble

A free browser brawler built entirely from Newgrounds' own mascots, in development for eighteen months before its May 2007 launch and still patched for two years afterward — it won the site's first-ever Game of the Year Tank Award, but its "Smash Bros. of Newgrounds" reputation oversells a combat system that actually plays out on a health bar, not a knockback meter.

7 / 10

Reviewed

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Portal: The Flash Version

Two Israeli teenagers spent months translating a game they hadn't played into 2D, working only from Half-Life 2 and Orange Box trailer footage, and shipped it on Newgrounds a single day before Valve's own Portal reached shelves — then watched Valve fold 14 of its levels into an official Xbox 360 re-release two years later.

7 / 10

Reviewed

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Sonny

A solo developer's turn-based zombie RPG landed on Armor Games in December 2007 and quietly built one of the highest-rated pages on the whole portal — a tight, Focus-managing combat system wrapped around only three story zones and one shared ability tree, both of which its own sequel would fix a year later.

7 / 10

Reviewed

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Age of War

A 3.5-megabyte base-defense game a self-taught 17-year-old built for a portal contest in 2007, whose single hook — watch your caveman army evolve into laser tanks — spread it, unlocked, across every major Flash portal within a year and still outlasted Flash itself through Ruffle emulation and its own native mobile ports.

6.5 / 10

Reviewed

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Electric Man 2

Damien Clarke's solo-built stick-figure tournament fighter added a regenerating slow-motion meter to the mid-2000s Xiao Xiao lineage, spread across every major portal without a single-site lock, and survives today only as a documented Ruffle patient — its own primary modern host currently lists it as unavailable.

6.5 / 10

Reviewed

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Papa's Pizzeria

Flipline Studios' 2007 time-management game put a mouse-driven, drag-and-drop pizza station where a decade of Diner Dash clones had put a single click, and the hands-on idea it proved out became the foundation for one of the longest-running Flash franchises ever built — even though the game itself never gives you anywhere to spend what you earn.

6.5 / 10

Reviewed

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The Last Stand

A 2007 Newgrounds upload built by a first-time Flash coder as a learning exercise, The Last Stand turned a $16,000 Armor Games contest win into a five-game franchise and a 2021 paid Steam remaster — while the original 20-day siege underneath it stays a stiff, repetitive resource-allocation puzzle that mostly matters for what it started.

6.5 / 10

Reviewed

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Bloons Tower Defense

Ninja Kiwi's August 2007 debut took the balloon-popping cast of its earlier toy Bloons and dropped them onto a single winding road, arriving months after Desktop Tower Defense had already defined the genre it was borrowing. It is historically the seed of a franchise that is still shipping new entries two decades later, and mechanically the thinnest, shortest-lived entry that franchise ever produced.

6 / 10

Reviewed

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Boxhead: 2Play

A solo Bullfrog veteran's fourth entry in his own top-down zombie-shooter series added the one feature its title promises — local two-player co-op and deathmatch — to an arsenal of ten weapons across eighteen rooms, and that addition is close to the whole review, because almost everything else about it is the same arena-survival loop the series had already run three times before.

6 / 10

Reviewed

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