Games that play in your browser — phone or desktop.

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Browser game reviews

71 games we have reviewed that run on Browser, best first.

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71 reviews

Crush the Castle

A trebuchet-artillery destruction toy that Armor Games sponsored into a 2009 Flash hit and that keeps getting called "the game Angry Birds copied" — a claim that gets more complicated once you notice Crush the Castle licensed its own core idea from an earlier, smaller Flash game with the developer's blessing.

7 / 10

Reviewed

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Dad 'n Me

A ten-screen father-and-son beat 'em up that Tom Fulp and Dan Paladin uploaded free to Newgrounds in July 2005, won the Independent Games Festival's Best Web Browser Game award for it, and never followed up — a tighter, better-built game than the two-guys-prototype label usually implies, and still a short one underneath the rage meter and the charm.

7 / 10

Reviewed

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Escaping the Prison

PuffballsUnited's second Henry Stickmin game locks its stick-figure lead in a cell with a mystery cake and thirty-six branching choices, and bets the whole experience on the joke waiting behind every wrong answer rather than on the puzzle logic of picking the right one — a bet that made it Newgrounds' most-viewed entry in the entire series within its first year.

7 / 10

Reviewed

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Launcher / Upgrade Arcade (Toss Game)Browser

Hedgehog Launch

John Cooney's 2008 Armor Games launcher sent a fictional nation's mascot hedgehog into space on a giant slingshot, added mid-air steering and an upgrade shop most toss games of the era didn't bother with, and became the template a string of later Flash launchers — including Learn to Fly a year on — visibly borrowed from.

7 / 10

Reviewed

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Karoshi Suicide Salaryman

A Flash puzzle-platformer where every spike, saw and falling safe is the goal instead of the hazard, built by Jesse Venbrux as the third entry in a franchise that started life as freeware on Windows a few months earlier — which means half of what looks like a fresh idea here is the series repeating its best tricks for a bigger portal audience.

7 / 10

Reviewed

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Legends of Idleon

A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.

7 / 10

Reviewed

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Line Rider

A Slovenian design student's 2006 art-school sketch — draw a line, watch a sledder ride it under gravity — became a global phenomenon with no goal, no score and, deliberately, no eraser, and the question of whether it counts as a game is still the most interesting thing about it.

7 / 10

Reviewed

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Motherload

A 2004 Flash mining game that turned "dig down, sell ore, buy a bigger drill" into one of the stickiest loops the portal era produced — sold for free on half a dozen portals at once, then sold again as a paid Goldium Edition for players who wanted more of exactly the same thing.

7 / 10

Reviewed

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Newgrounds Rumble

A free browser brawler built entirely from Newgrounds' own mascots, in development for eighteen months before its May 2007 launch and still patched for two years afterward — it won the site's first-ever Game of the Year Tank Award, but its "Smash Bros. of Newgrounds" reputation oversells a combat system that actually plays out on a health bar, not a knockback meter.

7 / 10

Reviewed

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Portal: The Flash Version

Two Israeli teenagers spent months translating a game they hadn't played into 2D, working only from Half-Life 2 and Orange Box trailer footage, and shipped it on Newgrounds a single day before Valve's own Portal reached shelves — then watched Valve fold 14 of its levels into an official Xbox 360 re-release two years later.

7 / 10

Reviewed

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Raze

A 2010 Armor Games shooter that bolts an FPS-style mouse-aim-and-credit-shop loop onto 2D platform movement, then tells its story twice — once as the human resistance, once as the alien invasion it's putting down — an unusually structured idea that a repetitive, mirrored second campaign doesn't fully live up to.

7 / 10

Reviewed

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Sonny

A solo developer's turn-based zombie RPG landed on Armor Games in December 2007 and quietly built one of the highest-rated pages on the whole portal — a tight, Focus-managing combat system wrapped around only three story zones and one shared ability tree, both of which its own sequel would fix a year later.

7 / 10

Reviewed

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Super Smash Flash 2

A fan-made Super Smash Bros. clone that McLeodGaming has kept in open "beta" for nineteen years and counting, building one of the largest crossover rosters any fan fighting game has ever assembled while never once shipping a numbered 1.0 — and never once being shut down by Nintendo either.

7 / 10

Reviewed

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Launcher / UpgradeBrowser

Toss the Turtle

A cannon-launch upgrade toy from Newgrounds in 2009 that turned "how far can this turtle fly" into an escalating arsenal of guns, jetpacks and nukes — and got there almost entirely on the strength of a turtle that visibly, audibly hates every second of it.

7 / 10

Reviewed

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Warfare 1917

A 2008 Armor Games release that took the lane-battler shape Age of War had just popularized and rebuilt it around actual WWI escalation — riflemen give way to gas, then tanks, on a schedule that mirrors the real war — while a patched-out tank exploit and a campaign with no branching keep it a well-drilled genre entry rather than a genre-definer.

7 / 10

Reviewed

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Zombotron

A 2011 Armor Games physics platformer that blends destructible-environment puzzling with a zombie shooter — praised on release for its atmosphere and inventive kills, marked down even then for controls contemporary reviewers described as sluggish and floaty.

7 / 10

Reviewed

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Age of War

A 3.5-megabyte base-defense game a self-taught 17-year-old built for a portal contest in 2007, whose single hook — watch your caveman army evolve into laser tanks — spread it, unlocked, across every major Flash portal within a year and still outlasted Flash itself through Ruffle emulation and its own native mobile ports.

6.5 / 10

Reviewed

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Anti-Idle: The Game

A solo developer's Kongregate exclusive that Wikipedia's own history of the incremental genre credits as an early pioneer, years before Cookie Clicker made the format famous — by refusing to let "idle" mean passive, then burying that good idea under seven parallel levelling systems, a card game its own players don't trust, and a clicking minigame people call painful rather than tedious.

6.5 / 10

Reviewed

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Bubble Trouble

A Croatian college student's solo take on Capcom's Super Pang spent 2002 spreading from his own website to Newgrounds and Miniclip, and unlike almost everything else that travelled that route, it never actually died — its own developer rebuilt it in HTML5 years before Flash shut off, and it is still live on major portals today.

6.5 / 10

Reviewed

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Curveball

A 2002 self-hosted Flash Pong variant that added one real idea — brush the ball with a moving paddle and it curves — then built a punishing AI ladder around that single trick and spread across the early web without ever needing a portal launch to do it.

6.5 / 10

Reviewed

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