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71 games we have reviewed that run on Browser, best first.

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71 reviews

Effing Worms

A 2010 eat-and-grow arcade game about a fast-swelling underground worm devouring stick figures — the deliberate middle link between Death Worm and the mobile "Worm Game Wars" of that same summer, built on a hunger bar, a two-choice upgrade menu every stage, and a control scheme roughly half its audience never made peace with.

6.5 / 10

Reviewed

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Electric Man 2

Damien Clarke's solo-built stick-figure tournament fighter added a regenerating slow-motion meter to the mid-2000s Xiao Xiao lineage, spread across every major portal without a single-site lock, and survives today only as a documented Ruffle patient — its own primary modern host currently lists it as unavailable.

6.5 / 10

Reviewed

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Launcher / Upgrade ArcadeBrowser

Learn to Fly

A penguin, a ramp, and six upgrade categories — Light Bringer Games' 2009 launcher turned a Max Games sponsorship into one of the decade's most-replicated Flash loops, then hit its own ceiling in under a week of contemporary reviews.

6.5 / 10

Reviewed

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Madness Interactive

A 2003 Newgrounds fan game that turned Krinkels' ultraviolent Madness Combat cartoons into a scrappy side-view shooter, then quietly became more famous for its sandbox mode than its campaign — 15.8 million Newgrounds views and a modding scene that outlived the original authors' involvement.

6.5 / 10

Reviewed

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Meat Boy

A three-week Newgrounds precision platformer from October 2008, built by one artist and one first-time Flash programmer, that quietly became the prototype for Super Meat Boy — and is worth judging on its own, rougher terms rather than as a footnote to the console game it grew into.

6.5 / 10

Reviewed

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Papa's Pizzeria

Flipline Studios' 2007 time-management game put a mouse-driven, drag-and-drop pizza station where a decade of Diner Dash clones had put a single click, and the hands-on idea it proved out became the foundation for one of the longest-running Flash franchises ever built — even though the game itself never gives you anywhere to spend what you earn.

6.5 / 10

Reviewed

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Ragdoll Cannon

A June 2008 Box2D artillery puzzler that asks you to launch floppy stickmen at a "HERE" button in as few shots as possible — polished enough to spawn three numbered sequels, a remake and a level pack, but built on a golf-style scoring idea the game itself barely uses.

6.5 / 10

Reviewed

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Endless RunneriOSBrowser

Robot Unicorn Attack

A solo animator's one-month Flash project turned "Always" by Erasure and a rainbow-maned unicorn into one of 2010's most-replayed portal games — a beautifully timed one-button dash with almost nothing underneath it once the song ends.

6.5 / 10

Reviewed

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Stick RPG

A university student's Flash side project from January 2003 turned a stick figure and a blank city block into an entire genre of browser life-sims — an open loop of jobs, crime, gambling and elections that is still more honest about being a grind than most of what it inspired.

6.5 / 10

Reviewed

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Storm the House 3

The third entry in one developer's own stick-figure siege series adds a 40-day campaign, hireable gunmen and a James Bond-themed cheat menu on top of the click-and-shoot base defense of Storm the House 2 — a competent, sometimes buggy refinement of a formula that never really changes shape, and one with no save button for a three-hour run.

6.5 / 10

Reviewed

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The Last Stand

A 2007 Newgrounds upload built by a first-time Flash coder as a learning exercise, The Last Stand turned a $16,000 Armor Games contest win into a five-game franchise and a 2021 paid Steam remaster — while the original 20-day siege underneath it stays a stiff, repetitive resource-allocation puzzle that mostly matters for what it started.

6.5 / 10

Reviewed

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Bloons Tower Defense

Ninja Kiwi's August 2007 debut took the balloon-popping cast of its earlier toy Bloons and dropped them onto a single winding road, arriving months after Desktop Tower Defense had already defined the genre it was borrowing. It is historically the seed of a franchise that is still shipping new entries two decades later, and mechanically the thinnest, shortest-lived entry that franchise ever produced.

6 / 10

Reviewed

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Boxhead: 2Play

A solo Bullfrog veteran's fourth entry in his own top-down zombie-shooter series added the one feature its title promises — local two-player co-op and deathmatch — to an arsenal of ten weapons across eighteen rooms, and that addition is close to the whole review, because almost everything else about it is the same arena-survival loop the series had already run three times before.

6 / 10

Reviewed

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Frantic 2

A free 2009 bullet-hell shmup from the Kongregate developer known only as PolymerRabbit — three episodes, thirty bosses and five customisable ships stacked on top of a genuinely clever "scrape the bullet stream for score" mechanic that the game itself never bothers to explain, wrapped in a bullet-vs-powerup colour clash players were still complaining about a decade and a half later.

6 / 10

Reviewed

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Interactive Buddy

Shock Value's 2005 Newgrounds toy hands you a ragdoll blob, a hand to slap it with, and a shop full of bombs and god powers to buy with the money you earn tormenting it — one of the earliest ragdoll-physics sandboxes on the web, and still more toy than game two decades later.

6 / 10

Reviewed

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Sift Heads World: Act 1

The Canadian studio Pyrozen's March 2010 relaunch of its long-running assassin saga drops three playable bounty hunters into a Chicago-to-Palermo mob war with almost no recap for anyone who hasn't already played five previous games — a point-and-click shooting gallery bolted onto a gun-shop economy that the series had already run once before.

6 / 10

Reviewed

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Doodle God

A free browser puzzle uploaded to Newgrounds and Kongregate on 23 June 2010, twelve days after JoyBits had already put a paid twin on the iOS App Store, that went on to become one of Newgrounds' biggest hits of the year and the root of an entire multi-platform franchise — while contemporary reviewers, on the day it launched, were already naming the trial-and-error grind that the design never grew out of.

5.5 / 10

Reviewed

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Pico's School

A 1999 point-and-click shooter built in Flash 3, before Newgrounds even had a Portal to host it on — historically the single game most credited with turning Newgrounds into a platform, and mechanically a very thin one even by the standards of its own year.

5.5 / 10

Reviewed

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