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Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Portal: The Flash Version

Two Israeli teenagers spent months translating a game they hadn't played into 2D, working only from Half-Life 2 and Orange Box trailer footage, and shipped it on Newgrounds a single day before Valve's own Portal reached shelves — then watched Valve fold 14 of its levels into an official Xbox 360 re-release two years later.

7 / 10

Reviewed

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QWOP

Bennett Foddy's 2008 ragdoll sprinting game reduces a 100-metre dash to four keys mapped directly onto muscle groups, and the resulting near-impossibility is the entire point — a joke about video game control schemes that outlived the punchline to become a genuine design influence.

7.5 / 10

Reviewed

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Raze

A 2010 Armor Games shooter that bolts an FPS-style mouse-aim-and-credit-shop loop onto 2D platform movement, then tells its story twice — once as the human resistance, once as the alien invasion it's putting down — an unusually structured idea that a repetitive, mirrored second campaign doesn't fully live up to.

7 / 10

Reviewed

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Realm of the Mad God

A two-person game-jam prototype turned into the browser's most influential permadeath MMO — a bullet-hell shooter where death erases your character entirely, funded on cosmetics alone at launch, and still running fifteen years later as a live game that quietly isn't a Flash game anymore.

7.5 / 10

Reviewed

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Sonny

A solo developer's turn-based zombie RPG landed on Armor Games in December 2007 and quietly built one of the highest-rated pages on the whole portal — a tight, Focus-managing combat system wrapped around only three story zones and one shared ability tree, both of which its own sequel would fix a year later.

7 / 10

Reviewed

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Super Smash Flash 2

A fan-made Super Smash Bros. clone that McLeodGaming has kept in open "beta" for nineteen years and counting, building one of the largest crossover rosters any fan fighting game has ever assembled while never once shipping a numbered 1.0 — and never once being shut down by Nintendo either.

7 / 10

Reviewed

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The Binding of Isaac

Edmund McMillen and Florian Himsl's 2011 Flash roguelike sold itself for $4.99 on Steam rather than living free on a portal, and turned a three-month game jam project into the game most credited with dragging the roguelike out of niche obscurity — years before Flash's own limitations forced McMillen to rebuild it from scratch as Rebirth.

8 / 10

Reviewed

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The Fancy Pants Adventures: World 1

A three-level, stick-figure platformer that Brad Borne built alone in Flash and put up on Newgrounds on 14 March 2006 — and the one Flash game whose momentum-and-wall-jump movement was good enough to get itself remade twice, once by EA on consoles and once by its own creator on Steam, nearly two decades later.

7.5 / 10

Reviewed

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This Is the Only Level

John Cooney's 2009 one-room platformer spends thirty stages breaking its own single layout — reversing the controls, killing the lights, handing movement to the mouse — and it is still turning up on "best Flash games" lists in 2026 for exactly that trick, even though the trick itself only works once.

7.5 / 10

Reviewed

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Launcher / UpgradeBrowser

Toss the Turtle

A cannon-launch upgrade toy from Newgrounds in 2009 that turned "how far can this turtle fly" into an escalating arsenal of guns, jetpacks and nukes — and got there almost entirely on the strength of a turtle that visibly, audibly hates every second of it.

7 / 10

Reviewed

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Transformice

A three-week Flash prototype about mice, cheese and a randomly chosen "shaman" who builds the level around them went viral through 4chan and SomethingAwful in 2010 and never actually died — Atelier 801 kept it alive as its own live service for sixteen years while almost everything else in this archive stopped running.

7.5 / 10

Reviewed

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Warfare 1917

A 2008 Armor Games release that took the lane-battler shape Age of War had just popularized and rebuilt it around actual WWI escalation — riflemen give way to gas, then tanks, on a schedule that mirrors the real war — while a patched-out tank exploit and a campaign with no branching keep it a well-drilled genre entry rather than a genre-definer.

7 / 10

Reviewed

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Zombotron

A 2011 Armor Games physics platformer that blends destructible-environment puzzling with a zombie shooter — praised on release for its atmosphere and inventive kills, marked down even then for controls contemporary reviewers described as sluggish and floaty.

7 / 10

Reviewed

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Dune: Awakening

A survival MMO that actually earns its licence — stillsuits, spice addiction and sandworms all function as real systems — held back by an endgame that still leans too hard on forced PvP for players who came for the desert, not the fight.

7.5 / 10

Reviewed

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Idle Iktah

A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.

8 / 10

Reviewed

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Legends of Idleon

A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.

7 / 10

Reviewed

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Lunarium

A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.

7.5 / 10

Reviewed

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