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IONCLAD

By A neon single-screen defense shooter · Needs a keyboard and mouse · 2024

Play:

Touch: Not supported - the shipped player-input code only creates keyboard cursor keys, with no pointer/touch handling anywhere, and the canvas does not scale to fit a phone-sized viewport · Keyboard: Arrow keys to move the cannon, hold Space to fire, Enter to use a mega-bomb

About:

A single-screen arcade shooter built for Gamedev.js Jam 2024's Open Source challenge. Movement is arrow keys, hold Space to fire, Enter for a mega-bomb, confirmed genuinely functional: a real held arrow key moved the cannon left and right, and a real held Space press dramatically expanded the game's web of neon tendrils across the screen. Correctly shipped desktop-only, since the actual player-input code only ever creates Phaser keyboard cursor keys, with no pointer or touch handling anywhere, and the canvas does not scale to fit a phone-sized viewport at all.

Credits:

Made by A neon single-screen defense shooter, 2024. Published here under the MIT licence. Source code.

Phone check: 2026-09-08: confirmed the in-game tutorial (arrows to move, hold Space to fire, Enter for mega-bomb) matches the actual Player.js source, which only creates keyboard cursor keys with no pointer/touch handling anywhere. Played on desktop: a real held arrow key moved the cannon, and a real held Space press dramatically expanded the fire-beam web across the screen. On a real phone-sized touch viewport, the canvas did not scale to fit at all, confirming no mobile layout exists. No third-party analytics found.

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