Touch: Drag a cushion into another with the same number to merge them. Confirmed working directly. · Keyboard: Drag with a mouse on desktop; no keyboard controls.
About:
A physics-based reinterpretation of 2048: instead of sliding a grid, numbered cushions pile onto a sofa and merge when dragged into each other. Placed 19th of 60 entries in js13k 2016's Overall category. The author notes the physics simulation is CPU-intensive, hence the High Quality toggle on the title screen.
Credits:
Made by Mark Vasilkov, 2016. Published here with credit to its author, who stated no licence for it.
Source code.
Phone check: Played on a simulated phone (390x844, touch) and desktop via playtest.js. Zero page errors on both. Touch confirmed directly: a held drag moved a piece and the game spawned a new cushion in response, the correct behaviour for a valid move.
No licence stated. Mark Vasilkov published this
game without saying how it may be reused, so it is hosted here on the strength of credit alone:
their name, a link to their own release, and nothing altered but what it took to run.
If you are the author and would rather it were not here,
get in touch and it comes down the same day.