Touch: tap to aim and fire toward that point; hold to charge a bigger gem before releasing · Keyboard: not required — mouse or touch only
About:
Complements swaps the usual bubble-shooter rule for a color-wheel one: red clears against green, orange against blue, yellow against purple, black against white. That single change means the obvious same-color cluster in front of you is often a trap rather than a target. Holding a shot before releasing grows the gem for a bigger, more disruptive play, at the cost of precision.
Both the quick tap and the held charge shot were confirmed working with real touch input on a simulated phone (the launch arrow turns green and a charge ring visibly grows while held) and with mouse clicks on desktop, across repeated shots on each device, with zero console errors and zero failed requests.
Credits:
Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence.
Source code.
Phone check: played repeated shots, including a held charge shot, on a simulated phone (390x844, real touchscreen taps and holds) and desktop (mouse) on 7 Sep 2026; zero console errors, zero page errors, zero failed requests; no analytics found in the shipped bundle
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