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Games » Complements

Complements

By Frank Force (KilledByAPixel) · 2026

Play:

Touch: tap to aim and fire toward that point; hold to charge a bigger gem before releasing · Keyboard: not required — mouse or touch only

About:

Complements swaps the usual bubble-shooter rule for a color-wheel one: red clears against green, orange against blue, yellow against purple, black against white. That single change means the obvious same-color cluster in front of you is often a trap rather than a target. Holding a shot before releasing grows the gem for a bigger, more disruptive play, at the cost of precision.

Both the quick tap and the held charge shot were confirmed working with real touch input on a simulated phone (the launch arrow turns green and a charge ring visibly grows while held) and with mouse clicks on desktop, across repeated shots on each device, with zero console errors and zero failed requests.

Credits:

Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence. Source code.

Phone check: played repeated shots, including a held charge shot, on a simulated phone (390x844, real touchscreen taps and holds) and desktop (mouse) on 7 Sep 2026; zero console errors, zero page errors, zero failed requests; no analytics found in the shipped bundle

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