Touch: Tap the on-screen d-pad (up/down/left/right) to turn your light-cycle - confirmed genuinely working via a real tap sequence that produced a clean L-shaped trail corner exactly matching the input, identical to the desktop keyboard result · Keyboard: Arrow keys to turn, Enter to start, Escape to set up players
About:
A small Tron-style light-cycle game (Human vs. Bot) built by Andy Balaam on his Smolpxl engine. Move with arrow keys or the on-screen d-pad, confirmed genuinely functional: a real held key/tap sequence produced a real trail with a clean 90-degree corner on both desktop and phone, with an independently-moving bot opponent. A known cosmetic bug shared across this engine's whole game family causes the Escape/Enter panel buttons to permanently relabel to the literal text 'undefined' after the first touch on a touch device - confirmed reproduced, but the buttons remain fully functional despite the broken label.
Credits:
Made by A tiny light-cycle game vs. a real bot, 2021. Published here under the AGPL-3.0 licence.
Source code.
Phone check: 2026-09-08: confirmed real directional turning on desktop (held arrow keys produced a real trail with a clean 90-degree corner) and on phone (real taps on the actual on-screen d-pad buttons produced the identical L-shaped corner). Confirmed the engine-wide cosmetic 'undefined' button-label bug reproduces here after first touch, but both affected buttons remain fully functional. Removed unused developer test files (tests.html/tests.js, tests/) bundled in an earlier verification-only install pass. No third-party analytics found.
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