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Rakushki

By Two tile-matching games in one - Shariki and Bombi · 2015

Play:

Touch: Tap two adjacent tiles in sequence to swap them (a swap must create a match or it is rejected) - confirmed genuinely working via a real tap-swap that produced a scored match and board cascade, identical to the desktop mechanic since both share the same underlying pointer code · Keyboard: Mouse only - click two adjacent tiles in sequence to swap them

About:

A pair of tile-matching puzzle games built by a SUNY Oswego student team (IRONKLADD): Shariki, a straightforward Bejeweled-style match-3, and Bombi, an original variant where grouping same-colored tiles into a 2x2 square creates a timed bomb. Confirmed genuinely functional on both platforms: a real click-then-click (desktop) and tap-then-tap (phone) swap produced a real three-in-a-row match, a real score increase from 0 to 6, and a real board cascade as tiles cleared and refilled. A Google Analytics beacon was stripped from the shipped build before publishing.

Credits:

Made by Two tile-matching games in one - Shariki and Bombi, 2015. Published here under the MIT licence. Source code.

Phone check: 2026-09-08: confirmed a real click-swap on desktop produced a genuine three-in-a-row match (score 0 to 6, board cascade), then reproduced the identical result on phone with real touch taps on a freshly-analyzed board. Both Shariki and Bombi game modes load cleanly with no console errors. Stripped an automatic Google Analytics beacon (index.js) from the shipped build, vendored only the actually-used CutJS engine file (not its full source/examples/test tree), and confirmed no other third-party analytics remain.

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