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Games » Mykonos Island Voxels

Mykonos Island Voxels

By boona13 (GitHub) · 2026

Play:

Touch: Tap to place the selected asset. Drag to brush-place across cells. Long-press a tile to erase it. Pinch to zoom, two-finger drag to pan. Every tool button (Place, Fill, Erase, Pan, Grid, Save, Reset) and every category tab and asset swatch is a real on-screen button. · Keyboard: Click to place, right-click or drag to erase, shift-drag or middle-drag to pan, wheel to zoom. Number keys 1-5 switch categories, E toggles erase, G toggles the grid, H/V flip the preview, S saves, R resets.

About:

Place terrain, plants, props, water and buildings on an isometric grid to build a whitewashed, sun-bleached Mediterranean scene, in the vein of a much smaller Townscaper. There is no goal, no timer and no failure state — just a fixed catalogue of hand-picked assets and a save slot. Every tool (place, fill, erase, pan, grid toggle, save, reset) is a real on-screen button as well as a keyboard shortcut, and the core placement, brush-drag, long-press-erase and pinch-zoom gestures were built for touch first rather than adapted from a mouse afterwards.

Credits:

Made by boona13 (GitHub), 2026. Published here under the MIT licence. Source code.

Phone check: 2026-09-07

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