Games that play in your browser — phone or desktop.

Flashpoint

Preservation · updated 2026-09-05

What it preserves

Flashpoint (published under the name "BlueMaxima's Flashpoint") is a volunteer-run archive of web games and animations — the overwhelming majority of them built with Adobe Flash, alongside other now-largely-abandoned browser technologies of the same era such as Shockwave and various browser-based Java and Unity Web Player titles. Its goal is straightforward and urgent: the platforms this content was built for are dead or dying, the studios and sites that hosted it have mostly gone offline, and once a game's only copy disappears from the last server hosting it, it's usually gone for good. Flashpoint exists to make sure that doesn't happen.

How the project works

Rather than a single downloadable emulator, Flashpoint is a curated collection: a launcher application, a large body of archived game and animation files, and structured metadata describing each entry — its title, platform, original hosting site, and similar details. Content is sourced largely by capturing games directly from the live web while sites and games were, or still are, reachable, alongside donated and rescued copies from other sources, and organised so a specific title can actually be found again rather than sitting in an undifferentiated dump of files.

Playback happens through a stack of emulators and compatibility layers appropriate to each game's original technology, Ruffle chief among them for the Flash-format majority of the collection, so that decades-old content runs inside a modern environment instead of requiring the original, unsupported browser plugins.

Why it exists at all

Web games from this era were never designed to be preserved. They lived on ordinary web servers, embedded in ordinary pages, playable only through browser plugins that browser vendors and Adobe eventually removed or shut off entirely — see The Flash shutdown of 2020 for the event that made the threat concrete rather than theoretical. Unlike a boxed console game, there was often no publisher, no re-release, and no single authoritative archive; a game might exist as one file on one now-defunct site, linked to from a portal (see Flash game portals) that has itself disappeared.

Flashpoint's answer is to treat this the way film and software preservationists treat any at-risk medium: capture what still exists now, document it properly, and keep it playable as the tools required to run it change out from underneath it.

Relationship to catalogues like this one

Projects that catalogue large numbers of Flash-era games — this one included — draw on the kind of preservation work Flashpoint represents: it is the reason a title's original file can still be located and archived at all, long after the site that first hosted it has gone dark. A catalogue entry with metadata but no archived file yet is exactly the gap Flashpoint-style preservation work exists to close.

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